Consider which disciplines to include, all or some, and how well the assigned topic will work for these disciplines.
PLAYER GROUPS | NO. REQUIRED |
---|---|
Journalists | 2 |
Judges | 3 |
General Public | 2 |
Discipline Teams/Researchers
|
33 (3-4 per team) |
Total | 40 students |
Deliver a brief instructional session* on the following:
*You could arrange in advance to have all or part of the instructional session delivered by library staff, if available. This is highly recommended for teachers new to teaching and to the library’s resources.
These ponderations show the estimated weighting for a three-week compressed version of the Fund$ Game according to the Lecture-Lab-Homework (#-#-#) division of coursework.
Aim to complete the SET-UP and PREPARATION in the first two weeks, reserving the third week for GAME PLAY and POST-GAME WORK. This could be extended by adding an extra week or two to the PREPARATION stage.
See Topics and Proposal Abstracts for The FUND$ GAME
What do you hope to achieve with this assignment?
Overall, what do you think this assignment should be worth?
Set the dates for following through on the four stages (Set-up, Preparation, Game Play, Post-Game Work), culminating in a final due date.
Communicate this to the students before game set-up.
RM LAB #1 Winter 2016
The Fund$ Game
“VIOLENCE”
This game is a simulation of a competition for research funding. It is designed to help you learn more about the dynamics of social science research. Each student is expected to faithfully play the role of a stakeholder (journalist, researcher, general public or judge) and fully contribute to each stage of the simulation, from library research to class presentation. You will be evaluated on the basis of your quality of engagement, script preparation, presentation and reflection.
The game will be played in Week 4 of the lecture class. After the game, each of you will submit a completed script and a reflection (the Journalists will also produce a news article). This collection will be submitted as individual work and will be graded out of 10 lab marks.
Refer to the evaluation grid below for details. Unexcused absences during the simulation will mean you cannot fully complete the lab work.
Student name: _______________________ Student role: ________________________
Engagement/Quality of intervention/presentation | Complete | Partial | Insufficient | /2 |
Script | Complete | Indicates limited individual effort | Incomplete/Missing | /4 |
Reflection (300-400 words)
|
Well done | Satisfactory | Needs Work | /4 |
/10 |
Student name: _______________________ Student role: ________________________
JUDGE | JOURNALIST | GENERAL PUBLIC | RESEARCHER | ||||
---|---|---|---|---|---|---|---|
Quality of criteria/judging | /3 | Substantive news article | /3 | Quality of speech/interventions | /3 | Quality of presentation/team work | /3 |
Thoughtfully completed script | /6 | Thoughtfully completed script | /6 | Thoughtfully completed script | /6 | Thoughtfully completed script | /6 |
Well-considered reflection | /6 | Substantive news article | /6 | Well-considered reflection | /6 | Well-considered reflection | /6 |
/15 | /15 | /15 | /15 |
Journalists (2)
Research Council Judges (3)
General Public (2)
Anthropology (3-4)
Business (3-4)
Economics (3-4)
Geography (3-4)
History (3-4)
Philosophy (3-4)
Political Science (3-4)
Psychology (3-4)
Religious Studies (3-4)
Sociology (3-4)
The students are instructed to provide responses to a few reflection questions. The goal is to have them step back from the game experience and consider how social science knowledge is produced. The parameters for the responses are that each response is written in full sentences, is thoughtfully formulated and makes very specific and concrete references to the game and the textbook (where relevant). The usual word length is 300 to 500 words in total (excluding the question).
Here is an extensive bank of questions that have been used by a variety of teachers. Select the ones that best coincide with your GAME PLAY experience.
Although it may be peripheral from a pedagogical standpoint, making team placards and having a gavel for the judges add authenticity to the GAME PLAY experience.